Senior Software Engineer (L5), Mobile Delivery, Game Lifecycle - Games Platform Engineering

Netflix

Netflix

Software Engineering
Warsaw, Poland
Posted on Nov 21, 2025

Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.

The Games Platform Engineering organization comprises three major areas: Game Lifecycle, Games Experience Platform, and Foundational Excellence.

Game Lifecycle owns the lifecycle of a game from onboard to sunset, and is the bridge between game production and game release. We support Game Studios as they produce and develop games, and we enable the operation and promotion of games. This role will be focused on the Mobile Delivery domain within Game Lifecycle.

As one of the founding members of a new team in Warsaw you’ll be a key part of establishing a strong technical foundation and engineering culture for the team - at Netflix this is the job of individual contributors as much as leaders. You’ll be part of one of the first teams to build on top of the game delivery pipeline and will collaborate with delivery platform engineers in the US to help shape this critical area.

What you’ll do

  • Develop and maintain workflows for the delivery of iOS and Android games

  • Design and build flexible systems to scale release management and game operations for mobile games

  • Maintain and extend tooling to integrate with mobile store APIs

  • Own features end-to-end - spanning UI, backend services, scripting, and everything else

  • Partner with Product Management and Design on finding the best solutions to reduce toil for platform users

  • Help evolve Game Lifecycle systems as the organization scales from a single team to multiple teams in the US and Poland

  • While this role is focused on the mobile domain, you will not be writing iOS or Android application code

Each day has the potential to look very different for this role depending on changing business priorities, game release schedules, third party changes, or stakeholder needs. You’ll need to thrive in an environment that can be quite reactive while still keeping space to work on longer term technical goals and maintaining engineering excellence.

Examples of what you might be doing on different days

  • Designing flexible pipeline configuration options so that game operations stakeholders can self service with minimal support from engineering

  • Building systems to automate the management of device exclusions for Android games

  • Auditing and improving observability and alerting for critical systems

  • Troubleshooting low level issues preventing a new game build from being processed by our pipeline (it worked on the developer’s machine)

  • Adding validation for new ambiguous requirements that were just announced by Apple

What are we looking for

The ideal candidate has strong backend engineering experience but is able to work anywhere in the stack when needed (with some help and guidance).

Necessary for the role

  • 6+ years of software development experience

  • Strong backend programming skills in Java (or a comparable language like C#)

  • Experience with CI/CD or workflow orchestration systems such as Jenkins, Temporal, or a comparable technology

  • A solid understanding of release and delivery pipelines - maybe you haven’t built them, but you have opinions on how you would build them

  • Experience working on live production systems - you know what it means to operate and maintain your own products

Nice to have

  • Experience with Python

  • Experience with modern front-end development using Javascript/Typescript, ideally with React

  • Understanding of the iOS and Android ecosystems

  • Experience or strong interest in the gaming industry

  • Understanding of the complexities of devops for games - maybe you’ve been on game teams, supported game teams with tooling or build engineering, or worked in indie game dev

You may be a good match for this role if you

  • Want to be part of a full-stack team

  • Are excited about helping people to make games

  • Are unusually responsible when it comes to operating and supporting the software your team owns

  • Are comfortable with ambiguous and fast-paced environments that require prototyping, experimenting, and iterating (including throwing away code)

  • Enjoy collaborating with other engineers and have a proven track record of fostering a collaborative and supportive team environment

  • Get satisfaction from behind the scenes work

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.